Fully Armed Alliance — All values at a glance
Every technology in this tree, with the full cost of taking it to its highest level. Last Z: Survival Shooter.
- 18 nodes
- 200 Levels
- 500,240 Badges
- 1,920,000,180 Strom
- 1,440,000,170 Zent
- 1,210d 18h Research time
- 3,507,671 Combat power
| Technology | Levels | Badges | Strom | Zent | Research time | Combat power | Requires |
|---|---|---|---|---|---|---|---|
| Mechanical Repair | 10 | 7,480 | 15,384,610 | 11,538,470 | 9d 16h | 84,164 | — |
| Piercing Shot | 10 | 9,360 | 21,538,470 | 16,153,850 | 13d 13h | 97,923 | Mechanical Repair Level 1 |
| Tough Shield | 10 | 9,360 | 21,538,470 | 16,153,850 | 13d 13h | 97,923 | Mechanical Repair Level 1 |
| Bazooka | 10 | 11,230 | 30,769,240 | 23,076,920 | 19d 9h | 114,968 | Piercing Shot Level 1 |
| Hold Fast | 10 | 11,230 | 30,769,240 | 23,076,920 | 19d 9h | 114,968 | Tough Shield Level 1 |
| Circuitous Tactics | 10 | 11,230 | 30,769,240 | 23,076,920 | 19d 9h | 114,968 | Bazooka Level 1 |
| Alloy Composite | 10 | 11,230 | 30,769,240 | 23,076,920 | 19d 9h | 114,968 | Hold Fast Level 1 |
| Peace Breaker | 10 | 14,970 | 46,153,860 | 34,615,390 | 29d 2h | 137,979 | Circuitous Tactics Level 10, Alloy Composite Level 10 |
| Annihilation | 20 | 65,430 | 276,923,100 | 207,692,310 | 174d 15h | 439,838 | Peace Breaker Level 1 |
| Rider's Attack Training | 10 | 26,180 | 92,307,700 | 69,230,790 | 58d 5h | 188,484 | Annihilation Level 1 |
| Shooter's Attack Training | 10 | 26,180 | 92,307,700 | 69,230,790 | 58d 5h | 188,484 | Annihilation Level 1 |
| Assaulter's Attack Training | 10 | 26,180 | 92,307,700 | 69,230,790 | 58d 5h | 188,484 | Annihilation Level 1 |
| Rider's Defense Training | 10 | 26,180 | 92,307,700 | 69,230,790 | 58d 5h | 188,484 | Rider's Attack Training Level 1 |
| Shooter's Defense Training | 10 | 26,180 | 92,307,700 | 69,230,790 | 58d 5h | 188,484 | Shooter's Attack Training Level 1 |
| Assaulter's Defense Training | 10 | 26,180 | 92,307,700 | 69,230,790 | 58d 5h | 188,484 | Assaulter's Attack Training Level 1 |
| Mechanical Repair | 10 | 32,720 | 123,076,930 | 92,307,700 | 77d 14h | 214,532 | Rider's Defense Training Level 10, Shooter's Defense Training Level 10 |
| Repair Kit | 10 | 32,720 | 123,076,930 | 92,307,700 | 77d 14h | 214,532 | Shooter's Defense Training Level 10, Assaulter's Defense Training Level 10 |
| Move Out | 20 | 126,200 | 615,384,650 | 461,538,480 | 388d 1h | 630,004 | Mechanical Repair Level 10, Repair Kit Level 10 |
| Total | 200 | 500,240 | 1,920,000,180 | 1,440,000,170 | 1,210d 18h | 3,507,671 |
Cost per level
Badges — Technology · Level 1 … Max
| Mechanical Repair | 270 · 320 · 380 · 460 · 540 · 680 · 840 · 1,050 · 1,320 · 1,620 |
|---|---|
| Piercing Shot | 340 · 410 · 470 · 570 · 680 · 840 · 1,050 · 1,320 · 1,650 · 2,030 |
| Tough Shield | 340 · 410 · 470 · 570 · 680 · 840 · 1,050 · 1,320 · 1,650 · 2,030 |
| Bazooka | 410 · 490 · 570 · 690 · 810 · 1,010 · 1,260 · 1,580 · 1,980 · 2,430 |
| Hold Fast | 410 · 490 · 570 · 690 · 810 · 1,010 · 1,260 · 1,580 · 1,980 · 2,430 |
| Circuitous Tactics | 410 · 490 · 570 · 690 · 810 · 1,010 · 1,260 · 1,580 · 1,980 · 2,430 |
| Alloy Composite | 410 · 490 · 570 · 690 · 810 · 1,010 · 1,260 · 1,580 · 1,980 · 2,430 |
| Peace Breaker | 540 · 650 · 760 · 920 · 1,080 · 1,350 · 1,670 · 2,110 · 2,650 · 3,240 |
| Annihilation | 570 · 680 · 800 · 910 · 1,080 · 1,310 · 1,540 · 1,820 · 2,170 · 2,510 · 2,850 · 3,250 · 3,710 · 4,270 · 4,960 · 5,130 · 5,930 · 6,270 · 7,120 · 8,550 |
| Rider's Attack Training | 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670 |
| Shooter's Attack Training | 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670 |
| Assaulter's Attack Training | 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670 |
| Rider's Defense Training | 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670 |
| Shooter's Defense Training | 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670 |
| Assaulter's Defense Training | 950 · 1,130 · 1,320 · 1,610 · 1,890 · 2,360 · 2,930 · 3,690 · 4,630 · 5,670 |
| Mechanical Repair | 1,180 · 1,420 · 1,650 · 2,010 · 2,360 · 2,950 · 3,660 · 4,610 · 5,790 · 7,090 |
| Repair Kit | 1,180 · 1,420 · 1,650 · 2,010 · 2,360 · 2,950 · 3,660 · 4,610 · 5,790 · 7,090 |
| Move Out | 1,100 · 1,320 · 1,540 · 1,760 · 2,090 · 2,530 · 2,970 · 3,520 · 4,180 · 4,840 · 5,500 · 6,270 · 7,140 · 8,240 · 9,560 · 9,890 · 11,430 · 12,090 · 13,740 · 16,490 |
Frequently asked
- How many badges does the whole Fully Armed Alliance tree cost?
- Taking every technology in Fully Armed Alliance to its highest level costs 500,240 badges. The full table above lists what each single technology needs.
- How long does Fully Armed Alliance take to research?
- 1,210d 18h of pure research time at zero research speed bonus. Lab speed shortens this — the calculator applies your bonus.
- In what order should Fully Armed Alliance be researched?
- The Requires column shows what has to come first. Anything without an entry there can be started right away.