HQ Management — All values at a glance

Every technology in this tree, with the full cost of taking it to its highest level. Last Z: Survival Shooter.

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Technology Levels Badges Strom Zent Research time Combat power Requires
Anti Theft 10 0 7,461,150 2,238,350 1d 9h 50,623
Photovoltaics 10 0 7,461,150 2,238,350 1d 9h 50,623 Anti Theft Level 1
Storage Battery 10 0 14,922,280 4,476,690 2d 18h 69,153 Anti Theft Level 1
Quick Harvest 10 0 14,922,280 4,476,690 2d 18h 69,153 Photovoltaics Level 1
Gold Panning 10 0 22,383,430 6,715,030 4d 3h 82,998 Storage Battery Level 1
Rapid Casualty Care 10 0 22,383,430 6,715,030 4d 3h 82,998 Quick Harvest Level 1, Gold Panning Level 1
Farming Technology 10 0 37,305,710 11,191,720 6d 21h 104,448 Rapid Casualty Care Level 1
Woodcutter 10 0 52,227,990 15,668,420 9d 15h 121,523 Rapid Casualty Care Level 1
Food Warehouse 10 0 52,227,990 15,668,420 9d 15h 121,523 Farming Technology Level 1
Centralized Storage 10 0 52,227,990 15,668,420 9d 15h 121,523 Woodcutter Level 1
Parallel Work I 5 0 37,305,700 11,191,710 6d 21h 71,813 Food Warehouse Level 1
Skillful Craftsman Ⅰ 10 0 74,611,400 22,383,430 13d 19h 142,682 Centralized Storage Level 1
Anti Theft 10 0 111,917,110 33,575,150 20d 16h 171,245 Parallel Work I Level 1, Skillful Craftsman Ⅰ Level 1
House Renovation 10 0 111,917,110 33,575,150 20d 16h 171,245 Anti Theft Level 1
Wind Drive I 10 0 111,917,110 33,575,150 20d 16h 171,245 Anti Theft Level 1
Safe Box 10 0 111,917,110 33,575,150 20d 16h 171,245 House Renovation Level 1
Lead Battery 10 0 149,222,820 44,766,830 27d 14h 194,913 Wind Drive I Level 1
Photovoltaics 10 0 149,222,820 44,766,830 27d 14h 194,913 Safe Box Level 1
Storage Battery 10 0 149,222,820 44,766,830 27d 14h 194,913 Lead Battery Level 1
Hospital Expansion 10 0 149,222,820 44,766,830 27d 14h 194,913 Photovoltaics Level 1, Storage Battery Level 1
Total 195 0 1,440,000,220 432,000,180 266d 8h 2,553,692

Cost per level

Badges — Technology · Level 1 … Max

Anti Theft 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Photovoltaics 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Storage Battery 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Quick Harvest 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Gold Panning 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Rapid Casualty Care 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Farming Technology 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Woodcutter 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Food Warehouse 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Centralized Storage 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Parallel Work I 0 · 0 · 0 · 0 · 0
Skillful Craftsman Ⅰ 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Anti Theft 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
House Renovation 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Wind Drive I 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Safe Box 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Lead Battery 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Photovoltaics 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Storage Battery 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0
Hospital Expansion 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0 · 0

Frequently asked

How many badges does the whole HQ Management tree cost?
Taking every technology in HQ Management to its highest level costs 0 badges. The full table above lists what each single technology needs.
How long does HQ Management take to research?
266d 8h of pure research time at zero research speed bonus. Lab speed shortens this — the calculator applies your bonus.
In what order should HQ Management be researched?
The Requires column shows what has to come first. Anything without an entry there can be started right away.

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