Wanderer Camp — Upgrade costs level by level
What each level of this building costs, and what it needs first. Last Z: Survival Shooter.
- 35 Levels
- 2,553,220,280 Wood
- 2,553,220,280 Food
- 3,487,090 Steel
- 466,170,300 Zents
- 385d 9h Build time
- 3,794,981 Combat power
| Level | Wood | Food | Steel | Zents | Build time | Combat power | Hero level cap | Requires |
|---|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | 3s | 57 | 100 | Headquarters Level 4 |
| 2 | 1,620 | 1,620 | — | — | 10m | 796 | 200 | Headquarters Level 2 |
| 3 | 2,430 | 2,430 | — | — | 18m | 1,702 | 300 | Headquarters Level 3 |
| 4 | 3,650 | 3,650 | — | — | 33m | 2,812 | 400 | Headquarters Level 4 |
| 5 | 7,300 | 7,300 | — | — | 36m | 4,382 | 500 | Headquarters Level 5 |
| 6 | 21,900 | 21,900 | — | 4,000 | 40m | 7,302 | 600 | Headquarters Level 6 |
| 7 | 43,800 | 43,800 | — | 8,000 | 44m | 11,432 | 700 | Headquarters Level 7 |
| 8 | 70,080 | 70,080 | — | 12,800 | 52m | 16,656 | 800 | Headquarters Level 8 |
| 9 | 112,130 | 112,130 | — | 20,500 | 1h 3m | 23,264 | 900 | Headquarters Level 9 |
| 10 | 134,560 | 134,560 | — | 24,600 | 1h 22m | 30,503 | 1000 | Headquarters Level 10 |
| 11 | 336,390 | 336,390 | — | 61,400 | 1h 47m | 41,948 | 1100 | Headquarters Level 11 |
| 12 | 571,860 | 571,860 | — | 104,000 | 2h 30m | 56,867 | 1200 | Headquarters Level 12 |
| 13 | 629,050 | 629,050 | — | 115,000 | 4h 30m | 72,519 | 1300 | Headquarters Level 13 |
| 14 | 880,670 | 880,670 | — | 161,000 | 7h 12m | 91,039 | 1400 | Headquarters Level 14 |
| 15 | 1,232,940 | 1,232,940 | — | 225,000 | 9h 21m | 112,950 | 1500 | Headquarters Level 15 |
| 16 | 2,194,630 | 2,194,630 | — | 401,000 | 12h 10m | 142,185 | 1600 | Headquarters Level 16 |
| 17 | 2,853,020 | 2,853,020 | — | 521,000 | 15h 49m | 175,517 | 1700 | Headquarters Level 17 |
| 18 | 4,992,780 | 4,992,780 | — | 912,000 | 18h 59m | 219,612 | 1800 | Headquarters Level 18 |
| 19 | 5,991,340 | 5,991,340 | — | 1,090,000 | 1d | 267,903 | 1900 | Headquarters Level 19 |
| 20 | 10,784,410 | 10,784,410 | — | 1,970,000 | 1d 14h | 332,710 | 2000 | Headquarters Level 20 |
| 21 | 15,098,180 | 15,098,180 | — | 2,760,000 | 2d 5h | 409,394 | 2100 | Headquarters Level 21 |
| 22 | 19,627,630 | 19,627,630 | — | 3,580,000 | 3d 2h | 496,815 | 2200 | Headquarters Level 22 |
| 23 | 24,534,540 | 24,534,540 | — | 4,480,000 | 4d 8h | 594,562 | 2300 | Headquarters Level 23 |
| 24 | 30,668,180 | 30,668,180 | — | 5,600,000 | 6d 2h | 703,846 | 2400 | Headquarters Level 24 |
| 25 | 52,135,900 | 52,135,900 | — | 9,520,000 | 8d 13h | 846,336 | 2500 | Headquarters Level 25 |
| 26 | 72,990,260 | 72,990,260 | — | 13,300,000 | 12d | 1,014,909 | 2600 | Headquarters Level 26 |
| 27 | 94,887,340 | 94,887,340 | — | 17,300,000 | 15d 14h | 1,207,119 | 2700 | Headquarters Level 27 |
| 28 | 132,842,270 | 132,842,270 | — | 24,300,000 | 20d 6h | 1,434,594 | 2800 | Headquarters Level 28 |
| 29 | 185,979,180 | 185,979,180 | — | 34,000,000 | 26d 8h | 1,703,736 | 2900 | Headquarters Level 29 |
| 30 | 260,370,860 | 260,370,860 | — | 47,500,000 | 34d 6h | 2,022,145 | 3000 | Headquarters Level 30 |
| 31 | 226,823,700 | 226,823,700 | 369,980 | 41,400,000 | 34d 5h | 2,319,449 | 3060 | Headquarters Level 31 |
| 32 | 272,188,440 | 272,188,440 | 517,970 | 49,700,000 | 41d 2h | 2,645,157 | 3120 | Headquarters Level 32 |
| 33 | 326,626,130 | 326,626,130 | 673,350 | 59,600,000 | 49d 7h | 3,001,949 | 3180 | Headquarters Level 33 |
| 34 | 375,620,050 | 375,620,050 | 875,360 | 68,600,000 | 56d 16h | 3,384,610 | 3240 | Headquarters Level 34 |
| 35 | 431,963,060 | 431,963,060 | 1,050,430 | 78,900,000 | 65d 4h | 3,794,981 | 3300 | Headquarters Level 35 |
| Total | 2,553,220,280 | 2,553,220,280 | 3,487,090 | 466,170,300 | 385d 9h | 3,794,981 |
Frequently asked
- What does Wanderer Camp cost in total?
- Upgrading Wanderer Camp from level 1 to 35 costs 2,553,220,280 Wood, 2,553,220,280 Food, 3,487,090 Steel, 466,170,300 Zents — and 385d 9h of build time without any speed bonus.
Last Z Building Calculator
- Headquarters
- Alliance Center
- Laboratory
- Rally Square
- Residence
- Hospital
- Farmhouse
- Lumberyard
- Steel Plant
- Emergency Center
- Radar
- Shooter Camp
- Assaulter Camp
- Rider Camp
- Formation
- Warehouse
- Wind Turbine
- Trade Center
- Lab No.2
- Restaurant
- Production Center
- Training Ground
- Bookstore
- Reservist Camp
- City Walls
- Military Center
- Smelting Plant
- Villa
- Dawn Tower
- Order Hall
- Toxic Garden